New options for the development of new antibiotics.
TurtleBot3 robot capable of assisting people with functional diversity.
Waste collection boat, identifies rubbish and wildlife by means of a neural network.
Social and disruptive videogame, which seeks generational integration through an eSport.
System composed of a base and a smartwatch with which we can detect emergencies in real time.
Interactive digital calendar based on pictograms.
Tracking the position of a drone for remote feeding.
Walking Stick that improves the quality of life of blind people by means of radiofrequency.
Intelligent dome that allows vegetables to be grown autonomously and independently.
Medicine and medical appointments manager.
To generate electrical energy by exploiting the piezoelectric properties of some materials.
Remote visualisation system of parameters and 360° image designed for remote technical assistance.
Unique experiences where children get to know, see and touch the most curious invertebrate species.
Shop specialising in products based on the Maker movement and the STEAM philosophy.
Interactive planetarium to teach young children in a didactic, fun and visual way.
It helps hearing-impaired people to be able to play sports while listening to music.
Helping visually impaired people to know the limits in a swimming pool while swimming.
Makers' Academy in which activities related to STEAM competences are carried out.
A wide variety of projects carried out by USC students.
Robotics club where students can freely develop their technological and creative skills.
Design of an indicator for handlebar vehicles.
3D prototype of the cell.
System for monitoring environmental conditions in classrooms and other physical spaces.
Prototype simulating the method used by space telescopes to detect exoplanets.
DIY programmable graphing calculator.
Robot Edison converted into a train, follows the route through the main cities of Galicia.
NeuroTechGAL is a subsidiary of NeuroTechX, the world's largest neurotechnology organisation.
Planetarium operated by pushbuttons and a domotic system.
Smart, accessible and eco-sustainable mini-city, automates processes and reduces pollution.
Community of educational innovation for learning in an entertaining and enjoyable way.
Holographic effect pyramid for teenagers' environmental awareness.
Great variety of projects carried out by USC students.
Tetsuji Katsuda from Japan presents the Robot Band made up of five humanoid robots.
RPG-style game to teach young people how to identify reliable information on the internet.
Ceramic speakers for mobile phones and technology-related sculptures.
Personal container for storing cigarette butts to prevent them from ending up on the ground.
STEAM equipment for rural computer schools, pilot project of intelligent beehives.
Video game to promote sport among young people.
Device that improves the inclusion of children with hearing disabilities.
A space for makers to deposit their 3D printers and equip them with certain technology.